decorations on the margins of medieval manuscripts, which Dorota, our art director, searched for. Then we looked through subsequent fragments of marginalia, i.e. Janas: Quite quickly we decided to make the game take place on the pages of medieval manuscripts. Game Developer: Why did you opt for turn-based combat? What was it about that system in particular that appealed to you? As such, we prefer to point out that opinions are unique to individual game developers. Yaza Games disclaimer: At Yaza Games we are often not unanimous, which we think is one of the most important features of our team, because it allows us to analyze problems in more depth. The levels themselves also contain unique dangers and obstacles, but can be altered using special tide-turning actions performed by Inkulaniti themselves.Īlthough Yaza Games is still working on the title ahead of a planned 2022 release, lead designer Wojtek Janas and art director Dorota Halicka agreed to provide an extraordinarily in-depth look at Inkulinati's combat systems ahead of time. The game leans heavily on tactics, asking players to define their own style by building a bestiary from a selection of magnificent marginalia with their own strengths and weaknesses.
Yaza Games' unique strategy title is a turn-based battler that allows players to become Inkulinati, masters of living ink who are able to turn sword-wielding rabbits, human-eating snails, and other abstract apostils into fervent paper-bound fighters.